Jan 28, 2010 6:09:34 PM (13 years ago)

Updated the MonteCarlo? code to allow 4 processors, but simply copying the function 4 times, and defining 4 different random number generators. Still can't figure out what the problem is with threading a single version, but not worth the effort. Copy/paste is way faster.

Also added some simple (non-optimized) calculations for using Debye's sphere method. These are largely undocumented at this point - so see the code. These are XOP versions of the old ipf code I've used in the past, and stripped of the now-obsolete AltiVec? code (I now lose the 4x speedup from the vectorization...)

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